Fenoxo's Blog
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Fenoxo's Blog is the development hub for 2 long-running text-based adult RPGs: Trials in Tainted Space (TiTS) and Corruption of Champions 2 (CoC2). The site operates as a WordPress blog where the developer and team post weekly changelogs documenting new content, bug fixes, and balance changes. The business model is transparent: new content is authored by the development team, released first to Patreon backers with a [Backer Exclusive] tag, then made publicly available weeks or months later with a [Now Public] tag. This creates an economic model where ongoing support is optional, not mandatory. The approach contrasts sharply with games that hide features behind permanent paywalls or require subscription fees to access any content at all.
The 2 Games
Trials in Tainted Space is a science-fiction text RPG where the player character travels through a galaxy, encountering NPCs, collecting equipment, managing stats, and engaging in romance and sexual content. The September 11, 2026 patch notes mention specific NPCs like Mags (a bird-girl mechanic), Azra (who oversees biological expeditions), Kiro, Amber, Thalia, Eloise, and dozens of others. The game includes mechanics like ship customization, character transformation (changing body shape and anatomy), interactive sex scenes with NPC options, and even bluetooth vibration control integration. The game is structured around quests, stat management, and branching narrative paths.
Corruption of Champions 2 is a fantasy-themed text RPG with a medieval setting. Recent patches describe encounters with named NPCs like Sayumi (a fox warrior), Feronia (a brothel mistress), Brint (a gym owner), and various encounter types. The game includes romance, transformation, combat with sex as a mechanic (winning or losing sex scenes based on combat outcomes), and world exploration. The development team is actively writing new content with named contributors and dated releases.
The Changelog as Product
The site publishes weekly changelogs that list specific features, content, bug fixes, and credited authors. This transparency is unusual in adult gaming. A typical entry names the feature, the author, and the coder, allowing potential players to learn what the team has shipped and recognize specific contributors. The changelog structure shows: [Backer Exclusive] for newly released content, [Now Public] for content that has aged out of early access, and credited contributors.
The September 11, 2026 TiTS changelog names Jacques00, Adjatha, Gedan, Leek, Fenoxo, and Nonesuch as active team members. The posts discuss technical debt (Patreon API migration), team scheduling (Adjatha's internet outage, Jacques00 returning from vacation), and provide context for why certain patches are lighter on content than others. This level of communication is rare and indicates a team with transparency and accountability.
The Patreon Model and Free Access
The site explicitly marks content as [Backer Exclusive] when released and [Now Public] when made publicly available. This signals that all content will eventually be free to play, not paywall-locked forever. A reader can infer that a feature released today as exclusive will be public in weeks or months. The site maintains a Discord server with chat rules, a forum (forum.fenoxo.com, running XenForo), a wiki for player documentation, and a store.
The model creates an income stream for ongoing development (backers pay for early access) while maintaining a functioning free-to-play path (all content becomes public). The site does not require payment to download or play either game, only to access brand-new content before the public release window.
Patreon API Migration and Backend Transparency
The recent changelogs discuss Patreon deprecating its v1 API and forcing migration to v2. The development team had to rewrite the backend system that reads backer status from Patreon. This is a technical detail that most games do not discuss publicly, but Fenoxo explicitly documented the work, explaining that the old system required "under the hood math" to determine who was an active backer, while the new API provides this directly. This level of technical transparency indicates a team that respects player understanding of how their backend operates.
Content Volume and Update Cadence
The blog archives show posts dated weekly (September 11, September 9, September 3, August 30). The version numbers indicate frequent releases: TiTS at 0.9.165, CoC2 at 0.9.7. Each post contains multiple new NPCs, scenes, mechanics, and bug fixes. The sheer volume of content and frequency of updates suggests both games are actively maintained projects, not abandoned games slowly losing players.
The Team and Attribution
Unlike many adult games where a single creator claims credit, Fenoxo credits individual contributors by role and by name: writers (Nonesuch, Savin, various others), coders (Gedan, Leek, Spotty, Zag), and artists (Moira, Nyah, TehKite, and others). This attribution is a sign of professionalism and a collaborative studio structure rather than a solo project.
Marketing and Findability
The site does not publish on the homepage a detailed feature list or system requirements. A visitor does not immediately learn which platforms are supported (Windows, Mac, Linux), what the minimum hardware specs are, or what the approximate play length of each game is. The site assumes visitors will explore the wiki, forum, or Discord to learn these details. This is fine for an established community but might frustrate new players arriving from search.
The site also does not publish specific pricing or Patreon tier information on the front page. Readers must navigate to the Patreon or SubscribeStar links to see tiers and prices. This is a minor usability issue rather than a transparency issue.
The Grade
Fenoxo earns an A- because the 2 games are actively maintained with transparent changelogs, a business model that clearly separates free content (public releases) from paid early access (backer exclusive), a development team that communicates openly about technical decisions, attributed contributors, and a thriving community infrastructure (Discord, forum, wiki). The free-to-play path is genuine: all games can be played entirely without payment. The site publishes release notes weekly, which is a high bar for transparency in any software. The only reason this does not earn an A is that while the site clearly describes the content categories and mechanics, it does not publish a detailed feature list, pricing tiers, system requirements, or specific information about how long typical early-access exclusivity lasts before content becomes public. For a mature project with this level of active development, these reference details would be the final missing piece.